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Planeshift version of slay art
Planeshift version of slay art







They stumble upon a planar gate and end up getting pulled through it, ending up a long way from home and need to find their way back to the material. The PCs are wandering monster slayers, and they begin to notice a bunch of patterns in the monsters they fight and realize that these monsters are pawns of a greater power. They get trapped in the Underdark and need to get out safely, but discover some sort of villainous scheme and need to stop it before it fully unfolds. There is a mysterious murderer who has been slowly picking people off, and the PCs need to figure out their motives and defeat them. The characters work for a larger power like a government or church whose enemies are trying to overthrow them and the PCs are trying to stop the enemies.

planeshift version of slay art

Something planar-themed, where someone is trying to open a planar gate and let a bunch of monsters through to take over the material plane. Alternatively, they could just try and survive the penal colony and have a more survival-horror game.ĭo you have any idea of what kind of campaign you want to do, like mystery, horror, hack and slash, planar, et cetera? The players can try to take over the penal colony and have each of them run a city but if they do that they'll eventually have to deal with the rise of the former kingdom, or they can run into and try and help bring back the kingdom (this could be for gold, glory, revenge, or really any reason). The penal colony is secretly the ruins of the continent's former greatest kingdom and the last of its royal bloodline is trying to bring it back. The penal colony has a few towns but those towns are run by whoever is the strongest in the area and their gang, making them places of barely constrained chaos and hotspots for crime. The penal colony is a harsh desert with various predatory wildlife and even worse people. The PCs are accused of crimes and sent to the penal colony (whether they actually committed the crimes is up to the player).

planeshift version of slay art

The world is compromised of 4 or 5 kingdoms at constant war and a penal colony separated from the rest of the continent by a mountain range. If they become a champion of a god they get an epic boon. The players get to choose whether they're average people in this world just trying to survive the God War, or if they are champion hopefuls trying to impress the gods. evil then the party must be all good and neutral, or all evil and neutral and must defeat the other side (whether that be the good or evil champions). The opposing champions would depend on whether the gods were arguing over good vs. The players are in a world where in order to decide what the next Era is like the gods choose champions and those champions lead kingdoms/mercenaries and try to kill all opposing champions.









Planeshift version of slay art